As they, like most elements, could be a bit bigger, but I think that the bullet's main problem is their color/value. If there's one major change you need to make before your Oct launch it's this. In their current state they are too hard to see for how fast they can move across the screen. Fonts could be larger to be more readable too, though perhaps may want adjustable font size options.Įnemy bullets need be more visible. Hitboxes don't necessarily need to get larger, just visual weight/size. It feels Like most game elements should be scaled up ~8-12% their current size. I most visual elements felt a bit small like they should be a bit chunkier. The game looks like it still needs some polish, but is close to a good complete package. The trailer gives a good idea of what this game is really like. Good job keeping up with development, looks like you're not too far out from launch. "How am I? I'm functioning within normal parameters" I'm still doing the Steam page of it, just need to make a lot of the content before that happens! Who knew that game development could be this hard!? _ Tyrian 2000 online play full#In a couple months I want to publish a demo, while the full release is scheduled to April 2022, on Steam. One also commented that this is a real "unnofficial remake" of Tyrian! Also, I recently had a chat with Jason Emery and Daniel Cook, which game me tips about how I could continue developing this, and they were very interested in it too! Jason himself told that he knows how much "Tyrian" needs a remake nowadays so, he was very interested in my project!!!! And that gave me a HUGE boost on developing it! HOORAY!Īlso, now the game is on Indie DB too! Be sure to watch it there, to get the latest updates: Some Tyrian fans on the facebook's page of the project noted how much the game has the "Tyrian" feeling. Hi, everyone! Just doing a "heartbeat" here! The game's development is still going! Here's a gameplay video: WIP: The Tyrian graphics in these are being used only as placeholders and they'll be replaced with original ones Starfield Jukebox, for listening the OST with awesome visuals!.A re-imagined energy generation system, allowing customizable ship systems based on energy redirection.A lot of content lore-based, with a full readable database inside for more info.Original graphics based on the original Tyrian art made by Daniel Cook, a.k.a.Original music, inspired on the iconic soundtrack from Alexander Brandon.An "open-galaxy", divided in sectors, wormholes, nebulas, asteroid fields, enemy fleets and full of planets and stations, each one with it's own playable sectors.It is inspired on the game Tyrian 2000, made by Epic Megagames, remastering a lot of resources from it, from gameplay to graphics and much more. Official site: īeyond the Storm is a brazilian shmup made by team. Tyrian 2000 online play update#This is a WIP so I'll update these info as long as we continue development
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